Jarindr Thitadilaka said he made as much as US$2,000 a month last year from his collection of digital pets, which he would breed and send into battle to win cryptocurrency.
The 28-year-old from Bangkok was playing Axie Infinity, one of a new breed of blockchain-based online games dubbed “play-to-earn,” which blend entertainment with financial speculation.
These games can make for lucrative businesses amid the hype around non-fungible tokens (NFTs) and virtual worlds, attracting millions of players plus billions of dollars from investors who see the games as a way to introduce more people to cryptocurrency.
Photo: Bloomberg
In Axie Infinity, users buy virtual blob-like creatures with varying attributes as NFTs, or non-fungible tokens — digital assets whose owner is recorded on the blockchain — for anything from tens of dollars to hundreds of thousands.
Players can then use the pets to earn money by winning battles, as well as creating new pets, whose value depends on their rarity. The assets can be traded with other players on the platform, which says it has about 1.5 million daily users.
“It’s not just a game anymore. It’s more like an ecosystem,” Thitadilaka said. “You can even call it a country, right?”
Photo: AFP
The dangers of this speculative ecosystem, and the largely unregulated crypto gaming industry, were brought into sudden focus last week when Axie Infinity was hit by a US$615 million heist. Hackers targeted a part of the system used to transfer cryptocurrency in and out of the game.
Axie Infinity’s Vietnam-based owner, Sky Mavis, said that it would reimburse the lost money through a combination of its own balance sheet funds and US$150 million raised by investors, including cryptocurrency exchange Binance and venture capital firm Andreessen Horowitz.
Sky Mavis cofounder Aleksander Larsen said that if he could do things differently, he would have focused more on security when growing the game, which was launched in 2018.
“We were running 100 miles per hour, basically, to even get to this point,” he said. “The trade-offs we made maybe weren’t the ideal ones.”
The hack, one of the biggest crypto heists ever, shone a light on play-to-earn games, a young world largely unknown outside crypto and gaming circles, that is becoming big business.
Players spent US$4.9 billion on NFTs in games last year, representing about 3 percent of the global gaming industry, market tracker DappRadar said.
Although demand has cooled since peaking in November last year, gaming NFTs have still racked up US$484 million in sales so far this year.
Investor interest in NFT-based games has also ballooned, with projects attracting US$4 billion of venture capital funding last year, up from US$80,000 in 2020, DappRadar said.
“There’s so many users who want to interact with the tech,” Larsen said, adding that Axie Infinity’s revenues exceeded US$1.3 billion last year.
“It’s like you found a new continent ... like finding America all over again,” Larsen said.
HAVES AND HAVE NOTS
Adding layers of complexity, unofficial financial networks have also emerged around these games, as some players leverage their coveted in-game possessions for further gain.
Thitadilaka wanted make more money than he could by simply playing on his own, so in July last year, he and his friends decided to form what is known a “guild.” They allowed their NFTs to be used by people who wanted to play Axie Infinity free of charge, without investing in an asset, and took a cut of any winnings in return.
This model is commonplace across play-to-earn games.
Thitadilaka said that his guild, GuildFi, grew into a network with 3,000 Axie Infinity players who split their earnings with the asset owners 50-50.
Thitadilaka now runs GuildFi as a full-time job, and the company has raised US$146 million from investors.
Southeast Asian countries such as Thailand and the Philippines have emerged as some of the hottest global gaming hubs.
Teriz Pia, who is 25 and lives in Manila, quit her job as a preschool teacher in June last year after her brother founded a play-to-earn gaming guild, Real Deal Guild.
Now she says she makes as much as US$20,000 a month through her network of more than 300 players across multiple games, plus other crypto assets.
For Axie Infinity, Pia lets her players keep 70 percent, while she takes a 30 percent cut. In another play-to-earn game, Pegaxy, where players buy and trade NFTs of virtual horses to compete in races to win crypto tokens, she splits it 60-40.
“I don’t call them workers. I just call them my friends or my scholars,” she said. “The salary in the Philippines if you’re a teacher ... I’m a college graduate, I’m an educator, but it’s not enough. I never imagined that I could earn this kind of money.”
However, Pia said that it is a dangerous business.
“There’s a lot of risk. When I’m investing in a new game ... being a member of Real Deal Guild, we have a partnership team, we have researchers, but at the end of the day, it’s still crypto, it’s still a risk,” she said.
One of the biggest play-to-earn guilds, Yield Guild Games, said it had 10,000 Axie Infinity players as of the fourth quarter of last year who kept 70 percent of their earnings and had received US$11.7 million in total.
Australian-based Corey Wilton, 25, founded Pegaxy, which he says has about 160,000 daily users.
He said that an estimated 95 percent of users of play-to-earn games participate as “renters,” generating revenue without owning the assets, while 5 percent are asset owners.
‘PEOPLE GET HURT’
Legal experts say there is no safety net for players who effectively invest in risky assets, leaving them highly vulnerable should a project fail or the market for the assets dry up.
As global regulators seek to get to grips with cryptocurrencies themselves, there is little oversight of NFTs or the relatively niche offshoot of play-to-earn games, which typically use in-game crypto tokens that can then be cashed out into traditional money.
“Storing any value in projects like this is risky. The earning in play to earn, blockchain-based games is often through rewards paid in the native token of the project,” said David Lee, cryptocurrency associate at London-based law firm Fladgate LLP.
“There are no guaranteed values of either the token or the in-game asset as their value is often determined by supply and demand in the market. This means there can be significant volatility in the price and, if the project becomes less popular or is abandoned, then there is a potential for the assets to become worthless,” Lee said.
Yet advocates of these games say success is built upon a combination of factors such as skill, strategy and luck.
“There is definitely money to be made, but there is also money to be lost here,” Wilton said. “Play to earn should not be confused with charity, that’s how people get hurt.”
Taiwan Transport and Storage Corp (TTS, 台灣通運倉儲) yesterday unveiled its first electric tractor unit — manufactured by Volvo Trucks — in a ceremony in Taipei, and said the unit would soon be used to transport cement produced by Taiwan Cement Corp (TCC, 台灣水泥). Both TTS and TCC belong to TCC International Holdings Ltd (台泥國際集團). With the electric tractor unit, the Taipei-based cement firm would become the first in Taiwan to use electric vehicles to transport construction materials. TTS chairman Koo Kung-yi (辜公怡), Volvo Trucks vice president of sales and marketing Johan Selven, TCC president Roman Cheng (程耀輝) and Taikoo Motors Group
Among the rows of vibrators, rubber torsos and leather harnesses at a Chinese sex toys exhibition in Shanghai this weekend, the beginnings of an artificial intelligence (AI)-driven shift in the industry quietly pulsed. China manufactures about 70 percent of the world’s sex toys, most of it the “hardware” on display at the fair — whether that be technicolor tentacled dildos or hyper-realistic personalized silicone dolls. Yet smart toys have been rising in popularity for some time. Many major European and US brands already offer tech-enhanced products that can enable long-distance love, monitor well-being and even bring people one step closer to
RECORD-BREAKING: TSMC’s net profit last quarter beat market expectations by expanding 8.9% and it was the best first-quarter profit in the chipmaker’s history Taiwan Semiconductor Manufacturing Co (TSMC, 台積電), which counts Nvidia Corp as a key customer, yesterday said that artificial intelligence (AI) server chip revenue is set to more than double this year from last year amid rising demand. The chipmaker expects the growth momentum to continue in the next five years with an annual compound growth rate of 50 percent, TSMC chief executive officer C.C. Wei (魏哲家) told investors yesterday. By 2028, AI chips’ contribution to revenue would climb to about 20 percent from a percentage in the low teens, Wei said. “Almost all the AI innovators are working with TSMC to address the
Malaysia’s leader yesterday announced plans to build a massive semiconductor design park, aiming to boost the Southeast Asian nation’s role in the global chip industry. A prominent player in the semiconductor industry for decades, Malaysia accounts for an estimated 13 percent of global back-end manufacturing, according to German tech giant Bosch. Now it wants to go beyond production and emerge as a chip design powerhouse too, Malaysian Prime Minister Anwar Ibrahim said. “I am pleased to announce the largest IC (integrated circuit) Design Park in Southeast Asia, that will house world-class anchor tenants and collaborate with global companies such as Arm [Holdings PLC],”