After selling almost 200 million games over more than two decades and generating untold billions of US dollars in revenue for Nintendo of Japan, Mario is back with two new games. Super Mario Galaxy, released this month for Nintendo's Wii console, is the first major new Mario game in five years. Also, Mario shares top billing with his longtime rival Sonic the Hedgehog in a separate new game, Mario & Sonic at the Olympic Games.
Mario has always starred in games for everyone. So to test whether it could still appeal to an overeducated, media-saturated audience, I assembled a panel of non-gaming yuppies in their 30s at my house last weekend, put the Wii controls in their hands and sat back to check the reaction.
Judging by the hours of giggles, chortles and guffaws, Mario still has the goods and that incessant tug to play just five more minutes.
The reaction in my living room and elsewhere around the world indicates that Super Mario Galaxy is more than a worthy successor to the franchise's considerable legacy of smiles. It is being widely hailed as the best game yet for the Wii and is drawing plaudits from gamers and magazines alike.
Super Mario is generally a single-player game, but in a nice innovation, a second player can jump in and use a Wii remote to control a separate cursor on the screen that can stun enemies, pick up treasure and otherwise assist the main user controlling Mario. The game's whole feel is so finely tuned, so infectiously enjoyable, that it's understandable why Shigeru Miyamoto, Mario's creator, has been one of the most famous game designers in the world for decades.
My panel of non-experts had a lot of fun with the game's Olympic "events" (up to four can play at one time), especially the trampoline, but that game still is not receiving the praise being lavished on Super Mario Galaxy.
Richard Garriott's Tabula Rasa is another new game in an old series. How does it stack up?
The thing to understand is that playing a "massively multiplayer" online game, or MMO, is a commitment of money and time. MMO players routinely spend hundreds or even thousands of hours on their favorite games over many years. All of that time is an investment in building up the powers and abilities of one's virtual identity, not to mention the fun of adventuring with friends. For all that, players generally spend around US$15 a month.
Tabula Rasa is certainly a lot of fun, and it looks great. In an online gaming market deluged with dragons and elves, its fast-paced science-fiction combat is a refreshing change of pace. There are aliens descending all over the place and firefights stretching over gorgeously rendered landscapes.
Graphically, the game seems to take a page from Starship Troopers, with its bright colors and varied foes.
The big question is whether the game has enough depth to keep players coming back for months or years without devolving into a mindless repetition of "see alien, shoot gun, repeat."
Garriott and the rest of his team at NCsoft have been candid in saying that they are trying to appeal mostly to a broad base of casual gamers rather than to the smaller cadre of hard-core players who might spend 30 hours a week or more on a game.
More than four years after its debut, Eve Online is only now hitting its stride as one of the most interesting games in the world.
Eve takes place in a fictional galaxy in a far future, where humanity has splintered into four competing factions, the theocratic Amarr, the militaristic Caldari, the liberal Gallente and the rebel Minmatar. Players choose a side and find their own path.
At a stage when most games have long since stagnated, Eve continues to grow, recently passing 200,000 subscribers. CCP is planning a major graphics overhaul scheduled for Wednesday.
In many ways, Eve is like the real world. All 200,000 of Eve's players exist in one huge virtual galaxy spanning thousands of solar systems. About 40 percent of Eve's players are European, another 40 percent are North American and about 20 percent are from other continents. They all share one polyglot community around the clock, and at any moment tens of thousands of users are logged on.
More important, the economy and politics of Eve are almost entirely driven by the players themselves.
The most compelling aspect of Eve is that once players control a region of virtual space, they bear the responsibility of policing it, setting taxes, establishing diplomatic relations with neighboring groups and waging battles to protect their territory or take more. In most online games, the advanced content involves getting together with a few dozen friends to battle computer-controlled dragons and demons. In Eve, major battles involve hundreds of players fighting in starships in vast Star Wars-like firefights.
The entire saga involving the Taiwan People’s Party (TPP) and its Chairman Ko Wen-je (柯文哲) continues to produce plot twists at such a rapid pace that fiction publishers would throw it out for being ridiculously improbable. This past week was particularly bizarre, but surprisingly the press has almost entirely ignored a big story that could have serious national security implications and instead focused on a series of salacious bombshell allegations. Ko is currently being held incommunicado by prosecutors while several criminal investigations are ongoing on allegations of bribery and stealing campaign funds. This last week for reasons unknown Ko completely shaved
The self-destructive protest vote in January that put the pro-People’s Republic of China (PRC) side in control of the legislature continues to be a gift that just keeps on giving to the Chinese Nationalist Party (KMT). Last week legislation was introduced by KMT Legislator Weng Hsiao-lin (翁曉玲) that would amend Article 9-3 of the Act Governing Relations Between the People of the Taiwan Area and the Mainland Area (臺灣地區與大陸地區人民關係條例) to permit retired and serving (!) military personnel to participate in “united front” (統戰) activities. Since the purpose of those activities is to promote annexation of Taiwan to the PRC, legislators
Nov. 18 to Nov. 24 Led by a headman named Dika, 16 indigenous Siraya from Sinkan Village, in what is today’s Tainan, traveled to Japan and met with the shogun in the summer of 1627. They reportedly offered sovereignty to the emperor. This greatly alarmed the Dutch, who were allies of the village. They had set up headquarters on land purchased from the Sinkan two years earlier and protected the community from aggressive actions by their more powerful rivals from Mattau Village. The Dutch East India Company (VOC) had been embroiled in a bitter trade dispute with Japan, and they believed
Anyone who has been to Alishan (阿里山) is familiar with the railroad there: one line comes up from Chiayi City past the sacred tree site, while another line goes up to the sunrise viewing platform at Zhushan (祝山). Of course, as a center of logging operations for over 60 years, Alishan did have more rail lines in the past. Are any of these still around? Are they easily accessible? Are they worth visiting? The answer to all three of these questions is emphatically: Yes! One of these lines ran from Alishan all the way up to the base of Jade Mountain. Its